KELLY KUYKENDALL
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Project Overview

About Cloud Cap Games
Bringing fun to every table with games and puzzles
Cloud Cap Games is a local tabletop game store in Southeast Portland, Or. They provide game rentals, lessons, host community events, and even buy back used games. The in-person experience is that of a friendly, neighborhood shop, with lots of options; kind of like a big, walk-in closet with a lot of games.  They have a wide range of customers, hire local employees, and support the community they serve. 
UX Challenge
Create a Mid-Fi redesign of Cloud Cap's eCommerce store:
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Cloud Cap Games needs help showcasing their merchandise and translating the friendly atmosphere of their shop to their eCommerce site. They will always prioritize face-to-face sales and interactions, but they believe they can bring the energy of the store experience to their website, increasing the number of completed online purchases. 
Role
  • UX Researcher
  • UI Designer
  • ​Prototype Developer
Timeline
  • 2-week design sprint, January 2022

Unpacking the Challenge

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UX Audit

To help increase the number of completed purchases on Cloud Cap's website, I first conducted a UX Audit on the site. This audit helped me unpack some of the potential pain points of the site, develop surveys, user interview questions, and usability test tasks. 

2 Paths of Inquiry

I created 2 paths of research that I believed could work in tandem to create a more streamlined user experience:

  1. What is the user's history with tabletop games?
  2. What are the user's online shopping preferences and frustrations?

Research

Survey Responses

15 users responded to my survey. The survey included questions like: Did you grow up playing games? How often do purchase a new game? What kind of games do you play? 

Survey Quick Takeaways

The most popular tabletop games board games and card games
All users grew up playing games in some capacity
Most users play games monthly
Users learn or buy new games to please others. It is an act of consideration of compassion
Most users feel a sense of nostalgia when they play board games
Users make game purchases every 6-12 months

User Interviews

I conducted 4 User Interviews. They consisted of 2 sets of questions. These question sets followed the guidelines I mentioned earlier: understanding my users experiences with online shopping and their history with tabletop games.

Usability Test Original Site

I conducted 3 usability tests on Cloud Cap's eCommerce site. I came away with these pain points and highlights:
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Competitive Analysis 

I looked at 3 other game stores in Portland: Red Castle Games, Portland Game Store, and Guardian Games. I learned that creating a comprehensive eCommerce site for the game industry is quite the challenge, but each shop did something well. 
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Synthesis

User Persona

I took this data and created a persona for Cloud Cap. Meet Taylor, a 35 year old Portland local. He likes to play games with others, but he’s not motivated to do it on his own. When he is looking for a new game, the whole experience needs to be easy. He needs to be able to find what he’s looking for without knowing the name of a specific game.
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Journey Map

In our journey map, we follow Taylor as he navigates Cloud Cap's website as he looks for a new family friendly game. 
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Problem Statement

In the problem statement, Taylor's need for a streamlined way to find the right game for his family is the priority. This was an issue that kept coming up with users. It’s hard to find what you are looking for, especially if you don’t know much about games. You have an idea of what kind of game you want, but not a specific game in mind.

Taylor needs a streamlined way to find games that are appropriate for specific audiences and occasions because there are an overwhelming number of options.

How might we...

After developing our problem statement, I came up with 4 "How might we" statements to help solve Taylor's problem. 
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Possible Solution
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Use 1 website, link online store to main page
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Possible Solution
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Test categories with Card Sorting
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Possible Solution
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Create consistent product page layout 
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Possible Solution
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Clearly state how people can get their items

Ideation

Wireframes

After considering the user feedback, I went through several rounds of sketching and created wireframes for a new eCommerce layout. These sketches led directly to my mid-fi prototype.  

User Flow 

I drafted a user flow of the steps a shopper might go through to purchase a game. There are several points where the user could return to their search or the shop. This tells me filters, recommended products, and product descriptions are key to this online store. Also Breadcrumbs! Ways to step backwards.
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Usability Testing Mid-Fi Prototype

​I completed 3 usability tests on the mid-fi prototype. While there was improved cohesiveness to the site, there were still some basic user pain points in the navigation.  

Mid-Fi Prototype

Reflections

Develop User Testing Format
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As this was my first project with in-depth user testing, my format was not robust enough to thoroughly record data. In the next round of testing for this site, I will prepare ways to accurately record data, giving me easy to understand metrics. 

Conduct Research on Game Categories

I would like to conduct more research on the way games are categorized and how much the average user knows about game categories. The language of the tabletop game world is vast yet specific, and I believe the more research that can be done will result in a more successful eCommerce store.
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